Please ensure Javascript is enabled for purposes of website accessibility
Powered by Zoomin Software. For more details please contactZoomin

AVEVA™ XR Studio

Humans (FBX)

  • Last UpdatedJan 14, 2025
  • 1 minute read

Modeling humans

A 3D Skinned Animation defines an animation that represents a human character.

Code example

A code example for a human character.

$CharacterV1

{

iVersion = 1

szID = Andrea

bShaderGen = true

$Mesh

{

szName = Body

bSkinned = true

}

}

}

Transparency and sorting

The various meshes composing the human are not automatically sorted. The engine renders theses meshes in the same order as they are specified in the above definition.

Usually, transparent meshes should be rendered at the end. You should place them below all the other meshes.

TitleResults for “How to create a CRG?”Also Available in