Humans (FBX)
- Last UpdatedJan 14, 2025
- 1 minute read
Modeling humans
A 3D Skinned Animation defines an animation that represents a human character.
Code example
A code example for a human character.
$CharacterV1
{
iVersion = 1
szID = Andrea
bShaderGen = true
$Mesh
{
szName = Body
bSkinned = true
}
}
}
Transparency and sorting
The various meshes composing the human are not automatically sorted. The engine renders theses meshes in the same order as they are specified in the above definition.
Usually, transparent meshes should be rendered at the end. You should place them below all the other meshes.