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AVEVA™ XR Studio

XR Viewer Runtime Debug Tool

  • Last UpdatedNov 19, 2024
  • 2 minute read

The AVEVA XR Viewer Runtime Debug interface enables developers to monitor the application behavior at runtime.

The debug panel enables you to force the value of some parameters and node fields to perform tests and have access to other functionalities and information.

Enabling the Runtime Debug Panel

The Runtime Debug Panel is available only when using a development license. Moreover, this interface only appears when the application is configured to run in windowed mode and the attribute scene.debug is set to True in the config.xml file.

Note: The debug interface does not appear if the application runs in fullscreen mode. To get around this, you can start as windowed with debug active and then move to fullscreen by pressing F8.

Runtime debug user interface

The user interface includes two forms: the Log panel and the Debug panel. The Debug panel is divided into tabs, each of which focuses on an activity.

Debug Panel interface

These tabs are on the Debug panel.

Panel

Description

General panel

Reports general information.

Graphics panel

Enables you to interact with the rendering engine.

Nodes panel

Enables you to inspect and modify the nodes state at runtime.

Defines panel

Shows a list of the defines with values.

Routes panel

Enables you to browse all active routings.

FGI/HDR panel

Shows HDR/FGI settings. The settings may be changed at runtime.

Post Process panel

Enables you to add/modify post process effects and settings.

Message panel

Shows player messaging status and the list of shared variables.

Evaluate panel

Enables you to check a condition.

Patch panel

Enables you to manages node patches.

Scene Stats panel

Enables you to inspect the graphical content of the displayed scene.

Render Stats panel

Provides a summary of rendering-related statistics.

Systems Stats panel

Provides a summary of system-related statistics.

Log Panel

On screen interfaces

  • Engine Stats panel: Reports node and rendering-related information and plots on the engine screen.

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