Mesh UV Editor
- Last UpdatedSep 04, 2024
- 1 minute read
Custom UV projections
The Edit UV Panel can be used to create, modify, and delete custom UV projections to any MWX mesh.
You can open the panel from the context menu on Graphic Context Editor and Scene Explorer, if the current selection supports UV editing.

As a premise, it’s important to understand how UV patches are stored on the file system.
Whenever a new UV projection is created, a patch .geom and a .uvsettings file are added in the project folders.
Example
In a project. we have .\GameData\Models\user\myModel.mwx.
The model points to .\GameData\Models\user\myModel\cube.geom.
When a new UV projection for myModel|cube is created, the following new files are added:
-
.\GameData\Models\user\myModel.patch\cube.geom
-
.\GameData\Models\user\myModel.patch\cube.uvsettings
The engine automatically loads the .geom file into the .patch directory, if present.
The .uvsettings file contains information on how the UV projection was calculated, so that if in a later stage the UV needs to be modified again, the UV Editor Panel will automatically pick up from the persisted UV settings instead of default values.