Add Node fields
- Last UpdatedFeb 19, 2025
- 2 minute read
The Add From Node Tree list shows the node fields that are loaded in the graphic context and not already added to the clip.
Add node fields from node list
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Select the Channel Mode as Curve or Impulse.
When the channel mode changes between Curve or Impulse, node fields will get update in the list. The Impulse mode will support all the field types; however, Curve mode will support limited types. For more information, see AnimationClip.
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Use list filtering functionalities to find and select one or more node fields.
To the right of the field name, enclosed in brackets, you can read the channel field type, such as (svec3). This type usually corresponds to the node field data type, but a special case is represented by fields of SQUAT type.
SQUAT field channels will be created, depending on the XR Studio Graphic Context Editor Parameters current setting for quaternions. For more information on how to change this setting, see Graphic Context Editor Parameters.
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Click Add.

Add node fields manually
In some cases, you might need to add a node field to the clip that is not present in the scene, such as a library command.
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Select the Channel Mode as Curve or Impulse.
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Select the field type from the supported types.
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Enter the node field name. Take care that there is no existing check.

Review the list of node fields to add
The Channels to Add list on the right side shows the node fields that are selected to be added, including their type and the channel type.
In case of error, you can select one or more fields and remove by using the minus
button.
