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Inserting custom Avatar content into project folder

Inserting custom Avatar content into project folder

  • Last UpdatedDec 06, 2023
  • 1 minute read

The custom avatar is not part of the EYESIM SDK. You must insert custom avatar data into the project folder.

Custom avatar data includes:

  • Avatar MWX

  • Avatar animations MWX

  • Avatar textures

A good way to manage this is to create separate folders to host custom avatar-related files.

Implementation example

For example, you could create the following folders.

Folder

Purpose

GameData\Models\user\avatars

Contain models

Gamedata\Textures\user\Textures\avatars

Contain avatar textures

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