Inserting custom Avatar content into project folder
- Last UpdatedDec 06, 2023
- 1 minute read
The custom avatar is not part of the EYESIM SDK. You must insert custom avatar data into the project folder.
Custom avatar data includes:
-
Avatar MWX
-
Avatar animations MWX
-
Avatar textures
A good way to manage this is to create separate folders to host custom avatar-related files.
Implementation example
For example, you could create the following folders.
|
Folder |
Purpose |
|---|---|
|
GameData\Models\user\avatars |
Contain models |
|
Gamedata\Textures\user\Textures\avatars |
Contain avatar textures |