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AVEVA™ XR Studio

nkInPixelNormal

  • Last UpdatedJan 24, 2023
  • 1 minute read

The nkInPixelNormal node is the normal used in the pixel shader.

Output

  • Output size: 3

Notes

  • This requires that a valid normal is connected to the terminal Shader node. For example nkShader.

Code example

This is a code example for nkInPixelNormal.

<nkInPixelNormal name="nNodeName"/>

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