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AVEVA™ XR Studio

Avatar behavior parameters

  • Last UpdatedDec 06, 2023
  • 3 minute read

The main avatar behavior customization parameters are exposed in the cfg_simulation file.

These parameters affect Avatar behavior, but not its representation in the 3D world. This means, for example, that changing the avatar walkHeight does not change the actual height of the avatar.

CameraMode settings

The cameraMode settings enable you to define which camera modes can be used in the simulation.

Setting

Description

startup

Specifies initial camera mode: behind or fps.

fpsEnabled

Enables use of fps camera mode in the simulation.

behindEnabled

Enables use of behind camera mode in the simulation.

overEnabled

Enables use of over camera mode in the simulation.

Avatar movements

The following parameters define avatar camera modes characteristics, so defining avatar movements.

Parameter

Description

overDistance

The height offset from avatar used when exiting the first person mode and entering the fly mode.

overPhysics

Enables fly mode collisions. There must be a specific cmesh in the scene.

overRay

The collision ray for fly mode collisions. Used only if overPhysics is set to true.

behindDistance

The camera-to-avatar distance. Used in third person mode.

rotationSpeed

The avatar head rotation speed. Used to change the direction of the avatar in all the modalities.

walkSpeed

The speed when walking, expressed in m/s.

walkHeight

First person avatar camera elevation in walk mode.

walkFov

First person camera field of view in walk mode.

runSpeed

The speed when running, expressed in m/s.

runHeight

First person avatar camera elevation in run mode.

runFov

First person camera field of view in run mode. This is usually higher than walkFov.

crouchSpeed

The speed when crouched, expressed in m/s.

crouchHeight

First person avatar camera elevation in crouch mode.

crouchFov

First person camera field of view in crouch mode. Usually a bit narrower than the walkFov.

flySpeed

The speed in fly mode, expressed in m/s.

near

The avatar camera near cutting plane.

far

The avatar camera far cutting plane.

Avatar-to-item interaction

These attributes inside the interactionSelector influence avatar-to-item interaction.

Attributes

Description

highlightDistance

Defines at what distance from the avatar the active items show the silhouette.

avatarPickDistance

Defines at what distance from an avatar an active item can be selected.

Both parameters are influenced by the Item avatarPickDistance that can be added to the ones defined above to make big items selectable from far.

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