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AVEVA™ XR Studio

Scene Example

  • Last UpdatedJan 24, 2023
  • 1 minute read

A standard setup for FGI can be composed of the following items:

  • A Sky Mesh. For example, by using the Shader shSkyGradientsFGI that can interpolate between Day/Night states.

  • A Sun Light that is used for the main lighting and for the shadows.

  • A few other Lights for smaller light sources.

  • A Main LightProbe that covers the whole area. Every mesh has a basic ambient term.

  • A set of LightProbes that are placed where the lighting conditions are different from the Main LightProbe. For example a LightProbe placed in a region that is shadowed can help capture the reduction in lighting, or a LightProbe placed near particularly colored objects can help capture these colors.

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