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AVEVA™ XR Studio

Naming conventions and rules (FBX)

  • Last UpdatedJun 29, 2026
  • 1 minute read

Naming conventions and rules for industrial interactive projects

This section covers rules and naming conventions for industrial projects when implementing scene content, both static and dynamic. We recommend following these conventions to reduce development time and reduce errors.

Static scene objects

Static scenes must be exported in World coordinates.

Dynamic scene objects

To define an item as dynamic or interactive, follow the naming convention for that object type. Naming conventions provide an easy way to link modeled objects to logic objects, so that users can interact with them. There is no need to define collision or selection meshes.