Gamepad Inputs
- Last UpdatedJul 16, 2025
- 1 minute read
Users can always use the gamepad to navigate the scene, regardless of the currently selected navigation.
|
Function |
Gamepad Input |
Movement |
|---|---|---|
|
Move on x-z axis |
Left thumbstick |
Moves the camera on the X-Z plane at configured pan speed. |
|
Move on y axis |
Cross Up |
Moves the camera on the local up axis at configured pan speed. |
|
|
Cross Down |
Moves the camera on the local down axis at configured pan speed. |
|
Turn camera |
Right thumbstick |
Turns camera at configured rotation speed. Depending on Orbit Target button state and Fly mode button state, the rotation center can be:
|
|
Align To World Axis |
Cross Right |
Aligns the view yaw to the world axis to the right of the current posture. It takes into account current dynamic rotation target if navigation is currently using that target, otherwise the rotation is performed around the camera position. |
|
|
Cross Left |
Aligns the view yaw to the world axis to the left of the current posture. It takes into account current dynamic rotation target if navigation is currently using that target, otherwise the rotation is performed around the camera position. |
|
Move fast |
Left Shoulder Button |
While kept hold the configured pan sprint speed multiplier is applied to all movements that use pan speed. |