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AVEVA™ XR Studio

ItemStateDisplay

  • Last UpdatedDec 16, 2023
  • 2 minute read

The ItemStateDisplay node is used to map items that have 1-n meshes. The ItemStateDisplay represents a different mesh of its list, depending on its current value.

  • You can use single mesh ItemStateDisplay to add interaction to groups of objects (such as an alarm annunciator) or to static equipment (such as a fire extinguisher).

  • The ItemStateDisplay inherits from Item.

Platform support

This node is fully supported on XR-Windows platform.

It is partially supported on XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-P WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Partial support

Partial support

Partial support

Partial support

Full support

Limited support

Limited support

Limited support

Limited support

Code example

This is a code example for the ItemStateDisplay node.

<ItemStateDisplay name="XI52061" />

Default Actions

Action

Hotkey

Text

Description

check

X

Check

Checks the item.

ItemStateDisplay fields

These are the fields for ItemStateDisplay node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > NodeBaseMovable > Item > ItemStateDisplay

Fields

Type

Use

Default value

Description

meshes

sstring

Optional

Auto-populated

Automatic name of the state meshes. Can be overridden if the item does not support the naming convention.

numberOfStates

sint

Optional

2

Defines how many states this item has.

value

sint

Optional

0

Defines the state of the item and which meshes to display.

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