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AVEVA™ XR Studio

Configuring a map

  • Last UpdatedDec 04, 2023
  • 1 minute read

The map should be provided by the modeling team and should be in PNG format.

  • Due to the map display in XR Viewer interface, it is better to generate squared maps.

  • An item is shown on a map if its localization point is inside the four corners and its elevation is between minimum and maximum. Note: that avatar localization point is at its feet.

  • The Y coordinates of the four points are used to define the minimum and maximum elevation to enable player automatic map localization (show the map in which the player is) and to support building and structure floor maps.

Map parameters

Maps have the following parameters.

Parameter

Use

Description

file

Mandatory

The file path relative to the GameData\Textures\user\Textures\folder.

name

Mandatory

The text displayed in the map.

topLeft

Mandatory

X Y Z coordinates of the upper left corner of the map.

bottomLeft

Mandatory

X Y Z coordinates of the lower left corner of the map.

bottomRight

Mandatory

X Y Z coordinates of the lower right corner of the map.

topRight

Mandatory

X Y Z coordinates of the upper right corner of the map.

size

Mandatory

Stretches the map display. For squared maps, keep the 800 800 default. Ensure that that visualized area is 1000 800. Setting larger values cuts off parts of the map.

angle

Mandatory

Adjusts the rotation of items to the map orientation.

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