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AVEVA™ XR Studio

ItemTextDisplay

  • Last UpdatedDec 16, 2023
  • 2 minute read

The ItemTextDisplay node is used for one-line text displays, such as eight-fragment LCD indicators.

Platform support

This node is fully supported on XR-Windows platform.

It is partially supported on XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-P WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Partial support

Partial support

Partial support

Partial support

Full support

Limited support

Limited support

Limited support

Limited support

Code example

This is a code example for the ItemTextDisplay node.

<ItemTextDisplay name="PDI52125" value="35.21" />

Default Actions

Action

Hotkey

Text

Description

check

X

Check

Checks the item.

ItemTextDisplay fields

These are the fields for ItemTextDisplay node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > NodeBaseMovable > Item > ItemTextureDisplay > ItemTextDisplay

Fields

Type

Use

Default value

Description

backgroundClear

ssbool

Optional

false

Clears the displayed texture before redrawing. This is used when the background image (default or the backgroundImage) has transparency.

backgroundImage

sstring

Optional

Not set

Replaces the default background image (textdisplay_default.tga). But it is clipped to default texture resolution. Use a background image of the same resolution of the default one.

color

svec3

Optional

1 1 1

Text color. The color is expressed in normalized (0-1) RGB (0 0 0 for black, 1 1 1 for white).

font

sstring

Optional

Arial,Bold,24

The font to use for text. The font name must be a system font. Only Bold and Regular parameters are accepted.

format

sstring

Optional

@nodeName.value@

Defines the format for presenting the value.

hAlign

senum

Optional

Center

Defines text horizontal alignment: Left, Center, or Right.

value

sstring

Optional

Null

The text to display on the item texture.

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