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AVEVA™ XR Studio

Scripting activity to use custom Avatars

  • Last UpdatedDec 06, 2023
  • 2 minute read

After completing the custom avatar pre-requirements, the next step is to configure the project so that you can properly use the custom avatar feature.

Scripting

Add scripting that covers the following items for each avatar involved in the project:

Example code

This is sample of code in the form of a template.

<deftemplate name="AVATARCUSTOM" >

<ifndef name="%avatarType%_loaded">

<define name="%avatarType%_loaded" type="sbool" value="true" />

<Mwx name="mwx_avatar_%avatarType%" file="user\avatars\avatar_%avatarType%.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_walk" file="user\avatars\avatar_anim_%avatarType%_walk.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_run" file="user\avatars\avatar_anim_%avatarType%_run.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_idle" file="user\avatars\avatar_anim_%avatarType%_idle.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_crouch" file="user\avatars\avatar_anim_%avatarType%_crouch.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_stairs_climb" file="user\avatars\avatar_anim_%avatarType%_stairs_climb.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_stairs_up" file="user\avatars\avatar_anim_%avatarType%_stairs_up.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_stairs_down" file="user\avatars\avatar_anim_%avatarType%_stairs_down.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_wave" file="user\avatars\avatar_anim_%avatarType%_wave.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_point" file="user\avatars\avatar_anim_%avatarType%_point.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_come_here" file="user\avatars\avatar_anim_%avatarType%_come_here.MWX"/>

<Mwx name="mwx_avatar_anim_%avatarType%_conversation" file="user\avatars\avatar_anim_%avatarType%_conversation.MWX"/>

<patch name="%avatarName%_human" skinMesh="%avatarType%" castShadows="true" animations="{anim_wait=anim_%avatarType%_idle}{anim_walk=anim_%avatarType%_walk}{anim_run=anim_%avatarType%_run}{anim_crouch=anim_%avatarType%_crouch}{anim_climb=anim_%avatarType%_stairs_climb}{anim_stairsup=anim_%avatarType%_stairs_up}{anim_stairsdown=anim_%avatarType%_stairs_down}{wave=anim_%avatarType%_wave}{point=anim_%avatarType%_point}{come_here=anim_%avatarType%_come_here}{conversation=anim_%avatarType%_conversation}"/>

<patch name="%avatarName%" visible="true"/>

<route from="reset_human_submeshes.execute" to="custom_reset_human_submeshes.execute"/>

<Command name="custom_reset_human_submeshes">

<setfield name="%avatarName%_human.submesh_Arms_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Body_visible" value="false" />

<setfield name="%avatarName%_human.submesh_ChemicalSuit_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Eyelashes_visible" value="true" />

<setfield name="%avatarName%_human.submesh_EyeMask_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Eyes_visible" value="true" />

<setfield name="%avatarName%_human.submesh_FaceShield_visible" value="false" />

<setfield name="%avatarName%_human.submesh_FaceShieldGlass_visible" value="false" />

<setfield name="%avatarName%_human.submesh_GasMask_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Gloves_visible" value="false" />

<setfield name="%avatarName%_human.submesh_H2SDetector_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Hair_visible" value="true" />

<setfield name="%avatarName%_human.submesh_Hands_visible" value="true" />

<setfield name="%avatarName%_human.submesh_Hat_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Head_visible" value="true" />

<setfield name="%avatarName%_human.submesh_HearingProtection_visible" value="false" />

<setfield name="%avatarName%_human.submesh_InfraredThermometer_visible" value="false" />

<setfield name="%avatarName%_human.submesh_InfraredThermometerUsed_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Mask_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Pant_visible" value="true" />

<setfield name="%avatarName%_human.submesh_Radio_visible" value="false" />

<setfield name="%avatarName%_human.submesh_RubberApron_visible" value="false" />

<setfield name="%avatarName%_human.submesh_RubberBoots_visible" value="false" />

<setfield name="%avatarName%_human.submesh_RubberGloves_visible" value="false" />

<setfield name="%avatarName%_human.submesh_SafetyGlasses_visible" value="false" />

<setfield name="%avatarName%_human.submesh_Shirt_visible" value="true" />

<setfield name="%avatarName%_human.submesh_Shoes_visible" value="true" />

<setfield name="%avatarName%_human.submesh_VaporRespirator_visible" value="false" />

</Command>

</ifndef>

</deftemplate>

<usetemplate name="AVATARCUSTOM" avatarName="player0" avatarType="def4_indiM" />

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