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AVEVA™ XR Studio

Folders structure

  • Last UpdatedDec 06, 2023
  • 2 minute read

The first item in the project is the application root (the project folder).

It is recommended that you use a source control software to host versioned application files and to enable parallel development.

First level

The content at the first level.

Folder

Description

code folder

The folder containing the application source files.

_release folder

This folder is generated by the XR Studio Make Release tool. It contains a compiled application version for testing or deploy.

bridge folder

Contains an instance of the bridge application for testing connection to the process simulator with or without the application running.

other folders

Folders for project documentation, graphical source files and so on.

Inside the Code folder

The code folder is the development root. It contains these files.

Files

Description

project.mwprj

The project file.

.mwpl files

The license.mwpl to be used with the XR Studio and licenserelease.mwpl to be used with the compiled application.

.log files

The application log files together with the previous five versions.

config.xml

The application configuration file used by the XR Settings.

custom.xml

Containing the project-based settings and used by the XR Settings.

data folder

This folder is not used in virtual plant projects. It usually stores files to be read and written by the application for authentication or performance storing.

GameData folder

The repository of all the project-related contents, such as textures, scripts, models.

Inside the GameData folder

GameData is the root for all possible application content.

All files used by the application must be in the GameData folder.

GameData folders

Folders with corresponding contents in the .pak module files (textures, models, logic, and sounds) require the user subfolder to avoid potential name duplications.

  • This structure reflects the structure contained in the config.xmlPlatform.dirs section.

  • If you must add or change folders to this structure, modify the config file accordingly.

GameData directory structure

The GameData directory is structured as follows.

Folder

Description

Bridge folder

Contains the Bridge Generator-related files: both sources and outputs to be copied locally to bridge application. (Optional)

Cache

Hosts TextureSwitch information or changed resolution textures to speed up the application loading. (Automatically generated)

Configuration

Stores application configurations to manage with the Project Property Editor and use with the Application toolbar of the XR Studio. (Optional)

HDR

Stores all the HDR and post-process settings.

Languages

Contains the lang.xml file and all the languages files, such as lang_en.xml.

Logic/user

Contains the project-related script files.

MenuTextures

Not used.

Models/user

Contains the MWX source files.

Movies:

Not used.

Sounds/user

Hosts the application sound effects (.ogg format).

Shaders/user

Contains the shader library and all shaders.

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