Shader CollisionBillboard (Legacy)
- Last UpdatedApr 02, 2025
- 1 minute read
The CollisionBillboard shader has the following characteristics.
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Billboard
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Collision
Explanation
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This type of mesh is used internally by the collision code.
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The same notes as the Mesh Billboard apply.
Code example
This is a code example for CollisionBillboard shader.
$Shader
{
szName = CollisionBillboard
szBillboardType = YAxis
}
Parameters
szBillboardType
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Billboard type, must be one of these values:
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Screen: Screen aligned, always remains aligned to the screen.
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YAxis: Y Axis aligned, always remains aligned with the camera except on the Y axis.
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YAxisViewpoint: Y Axis viewpoint aligned. Similar to YAxis; however, when looking at "bias" the polygon remains slightly rotated instead of always remaining flat with respect to the camera.
fViewpointOffset
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Moves the viewpoint position during the calculation of the YAxisViewpoint Billboard matrix.
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The offset is calculated on the camera's direction, so a positive value will move it in front of the camera.
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Valid only for YAxisViewpoint type billboards.
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Default: 0.0
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Range: [-inf..inf]