Screen Space Culling
- Last UpdatedApr 28, 2023
- 1 minute read
Screen Space Culling
By default, the engine culls objects using their bounding spheres or boxes.
The Screen Space Culling option directs the engine to cull objects that are smaller than a "screen % value."
You can specify this value in the configuration file in the section culling à screenSpace.
Scenario example
For example:
The value 2.5 means that all supported objects whose screen bounding is smaller than 2.5% of the horizontal screen resolution, are automatically culled.