Change Projection Settings from UI
- Last UpdatedSep 04, 2024
- 3 minute read
The UV Edit Panel supports four different types of projections: cubic, planar, cylindrical, and spherical.

Buttons to modify settings
Independently of the chosen projection, the panel provides some useful functionalities through buttons. These buttons modify the projection position, rotation, and scale.
Fit button
The Fit button fits the projection to the mesh bounding.

Center button
The Center button move the projections to the center of the mesh bounding.

XYZ buttons
The X, Y, Z buttons align the projection rotation so that its top is aligned to one of the mesh local axis.

Show Default Texture
The Show Default Texture checkbox applies a temporary checked texture to the mesh.

Show Gizmo
The Show Gizmo checkbox shows a helper wire-framed geometry representing the projection on the Graphic Context Editor viewport.

Position
You can adjust the projection Position through the three corresponding input boxes, displayed in the order x, y, and z.

Orientation
You can adjust the projection Orientation through the three corresponding input boxes, using values in degrees and displayed in this order: rotation around local x, y, and z.

Dimension
You can adjust the projection Dimension scale through the three corresponding input boxes, displayed in the order x, y, and z. If the lock below is selected, the scale will maintain its current proportions.

Cap
When the current projection is Cylinder type, a Cap checkbox displays for choosing to project on caps.
Note: The algorithm to detect and project cylinder caps is internally using hard-coded values that might not work for all geometries.
