Configuring the virtual plant
- Last UpdatedDec 04, 2023
- 1 minute read
The virtual plant configuration is the group of activities needed to make the virtual field alive. This is where the virtual plant behaviors are defined. Plants are usually divided into several graphic contexts.
Configuration activities
Each graphic context requires the following list of activities to be performed.
|
Activity |
Description |
|---|---|
|
Item scanning |
How to recognize 3D contents of a graphic context as logical items to make them dynamic and interactive. |
|
Item configuration |
How to define the characteristics of a single item, in terms of interactivity, dynamic, and visualization. |
|
User actions |
How to extend item functionalities. |
|
Items grouping |
How to build a complex item made of several simple items that can be operated as an unique one. |
|
Items tagging |
How to assign tag to items to improve cataloging and search functionality in the XR Instructor. |
|
Adding other content |
How to complete the virtual plant with other elements such as trends, cameras, position sensors. |
|
Context related logic |
How to bind sensors to item activation, trends to user actions, and other typical context-related logic. |
|
Using templates |
How to create templates to avoid repeating code. |
|
Using NPCs |
How to populate plant with Non playing characters (NPCs) and script their behaviors. |
|
Using Custom avatars |
How to use different avatars from the available default avatars in the PAK. |