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AVEVA™ XR Studio

Provide commands for interacting with the animation

Provide commands for interacting with the animation

  • Last UpdatedDec 04, 2023
  • 1 minute read

Animations are usually bound to external signals. The signals can come from the process simulator or just be available for the instructor.

Typical animations have real-time triggers, such as states, levels, or intensities.

Black box design

A good practice is to design the animation as a black box. This means everything for the animation is self-contained. This includes:

  • Avoid accessing animation graphic context elements from outside the animation logic file. For example, liquid levels, particles systems, or interpolators.

  • Provide a set of commands to be called from outside to drive the animation behavior. Usually, there is a command for each animation parameter driven from outside.

In this way, you can always modify or improve the animation without changing anything outside the animation logic script file.

Code example

A code example for an animation.

<Var name="ST2000_speed" type="sfloat" value="0.0"/>

<Command name="set_ST2000_speed" nodeInfo="">

<local name="val" type="sfloat" value="%0%" />

<setlocal name="val" condition="%0%&lt;0" value="0" />

<setlocal name="val" condition="%0%&gt;1" value="1" />

<setfield field="ST2000_speed.value" value="@%val%@" />

<setfield field="Turbine_ST2001.speed" value="@%val%@" />

<setfield field="SOUND_ST2001_comb.volume" value="@%val%@" />

<setfield field="SOUND_ST2001_main.volume" value="@%val%@" />

<if condition="@%val%@&lt;0.05" >

<execute command="set_ST200_vapor_visible" value="false" />

<else>

<execute command="set_ST200_vapor_visible" value="true" />

</else>

</if>

</Command>

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