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AVEVA™ XR Studio

Fgi

  • Last UpdatedFeb 19, 2025
  • 2 minute read

Use the Fgi node to load and save FGI files and to interact with their contents.

  • FGI nodes cannot be instantiated.

  • There is an unique predefined FGI node called FGI to interact with.

  • The presence of an HDR or an FGI node depends on the Gaphics.renderSetupFilePath option specified in the config.xml file.

  • Fgi cannot be loaded or modified at runtime for custom created Viewports . The Fgi node manages only the settings in DEFAULT_VIEWPORT.DEFAULT_SCENE_LAYER and (if in dualhead rendering) RIGHT_VIEWPORT.RIGHT_SCENE_LAYER.

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, and XR-Portable Android. It is partially supported on XR-P Hololens platform.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Partial support

Full support

Full support

Full support

Full support

Limited support

FGI fields

The list of Fgi fields with their type and initial values is retrieved from the currently loaded FGI file. By default, the fgi_default.xml file is loaded.

Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > FGI

Fields

Type

Use

Default value

Description

file

sstring

Optional

Not set

Name of the FGI file to load or save.

load

sevent

Optional

Not set

Loads the file FGI content and displays it.

regenerateFGIStates

sfunction

Optional

Not set

Regenerates the FGI states based on the current field values on the FGIState nodes

save

sevent

Optional

Not set

Triggers the current FGI setting to save into defined file.

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