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AVEVA™ XR Studio

FgiState

  • Last UpdatedFeb 19, 2025
  • 4 minute read

The FGI rendering pipeline enables you to define multiple lighting condition states with different settings. These states are mapped by FgiState nodes.

The AVEVA™ XR engine is able to move from one state to another (for example: entering and exiting a building). You can also interpolate between states to create smoothed transactions (for example: day time change).

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-Portable WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Guidelines

  • Never change FgiState parameters at runtime.

  • States are used to create placeholders for use by the FGI node currentState parameter.

  • Some FgiState values are used by the XR Studio Graphic Context editor to create probe state maps.

FGIState and SkyDome

The SkyDome dynamic sun can be linked to FGIState using the sky\proceduralSky field.

When connected, some of the SkyDome properties will be controlled by generated FGI states:

  • SkyDome sun will be aligned to the FGIState sun. Therefore, manipulating SkyDome sunAzimuth and sunElevation will produce no results.

  • The SkyDome sun intensity effect will be multiplied by FGIState sun\contribution.

Code example

This is a code example for the FgiState node.

<FgiState name="state0" templateInfo="FgiState|state0" sun.position="54.64066 56.92097 -140.9182" sun.target="-36.90698 -9.165833 24.16227" sun.color="0.3098039 0.5058824 0.7411765" sun.contribution="2.5" sun.pitch="0.3367634" sun.yaw="1.064456" sun.distance="200" shadows.position="-2.135145 15.93541 -38.53899" shadows.target="-36.90698 -9.165833 24.16227" shadows.contribution="0.5"/>

FgiState fields

These are the fields for FgiState node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > FgiState

Fields

Type

Use

Default value

Description

_debug

sbool

Optional

false

Enables state-related objects to display in 3D debug mode.

lights\contribution

sfloat

Optional

def

Weight of lights contribution to lighting calculation.

lights\data

mdstring

Optional

List of lights and their parameters.

probes\contribution

sfloat

Optional

1

Weight of the FgiProbe contribution to lighting calculation.

probes\genAmbientColor

svec3

Optional

0 0 0

Ambient color value to use when generating the probes state map. Not used in realtime.

probes\genLightsContribution

sfloat

Optional

1

Weight of lights contribution used when generating the probes state map. Not used in realtime.

probes\genShadowsColor

svec3

Optional

0 0 0

Shadow color value to use when generating the probes state map. Not used in realtime.

probes\genShadowsContribution

sfloat

Optional

1

Weight of shadows contribution used when generating the probes state map. Not used in realtime.

probes\genSunContribution

sfloat

Optional

1

Weight of sun contribution used when generating the probes state map. Not used in realtime.

shadow\position

svec3

Optional

0 0 0

The casting segment origin of the shadow.

shadows\color

svec3

Optional

0 0 0

The color of the shadow.

shadows\contribution

sfloat

Optional

1

The weight of the shadow's contribution to lighting calculation.

shadows\target

svec3

Optional

0 0 0

The casting segment target of the shadow.

sky\mesh

sstring

Optional

Fully qualified name of the sky element. This is the internal resource name, not node name.

sky\proceduralSky

sstring

Optional

The name of a SkyDome node. When set, the FGIState will directly control some of the sun-related attributes of the SkyDome.

sky\timeOfDay

senum

Optional

00:00

Defines state current day time. Accepted values are: 00:00 01:00 02:00 to 24:00.

stateId

sint

Optional

0

The ID of the state to identify and trigger state change.

sun\color

svec3

Optional

0 0 0

The sun color.

sun\contribution

sfloat

Optional

1

The weight of sun contribution to lighting calculation.

sun\distance

sfloat

Optional

0

The distance between sun target and position.

sun\pitch

sfloat

Optional

0

The sun position to target pitch, in radiants.

sun\position

svec3

Optional

0 0 0

The sun position.

sun\target

svec3

Optional

0 0 0

The sun target position.

sun\yaw

sfloat

Optional

0

The sun position to target yaw, in radiants.

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