Naming a Text Display Item (Legacy 3DS MAX)
- Last UpdatedJul 04, 2023
- 1 minute read
Use a Text Display for dynamic text on a texture. For example, you can use a Text Display to show the value of a variable inside a digital LCD display.
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The text area face of the text display must be multi-material with a dummy texture called textdisplay_default.tga.
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The dummy texture is generated at runtime by the engine.
Script node
ItemTextDisplay
Mesh hierarchy
root
|--textdisplay_xxx
|--(label_textdisplay_xxx)
Building the item
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Create the mesh to be used for the display. You need only the rectangle that displays the text. Detach the other geometry.
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Rename the mesh as textdisplay_xxx.
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Assign your preferred shader and material.
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Use the UVW Map tool to create the correct map coordinates.
Comments
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The mesh must contain a texture called textdisplay_xxx (the same name as the mesh).
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The mesh that flashes when the item is selected is textdisplay_xxx.
