Please ensure Javascript is enabled for purposes of website accessibility
Powered by Zoomin Software. For more details please contactZoomin

AVEVA™ XR Studio

nkTxNormalMap

  • Last UpdatedJan 24, 2023
  • 1 minute read

The nkTxNormalMap node is a Normal Map sampler.

  • The material specifies the texture used to render the object.

  • The material requires a parameter with the same name as paramName.

  • The Image RGB [0..1] values are expanded to [-1..+1]. The Alpha value is unchanged.

Code example

This is a code example for nkTxNormalMap.

<nkTxNormalMap name="nNodeName" paramName="MaterialParameterName" uv="[connection]" filter="bilinear" addressMode="wrap"/>

Parameters

uv

  • Size: 2

filter

  • Values: point, bilinear, trilinear

addressMode

  • Values: wrap, clamp, mirror

Output

Output size: 4

In This Topic
Related Links
TitleResults for “How to create a CRG?”Also Available in