FBX to MWX Soup import options
- Last UpdatedSep 03, 2025
- 2 minute read
FBX to MWX Soup import configuration
The FBX import configuration customizes the import settings for FBX files with specific needs.
Because the FBX importer converts into MWX Soup, it supports all the available import actions. See Import actions for MWX Soup.
Parameters
These are the settings for a FBX to MWX Soup import configuration file.
|
Parameter |
Type |
Default |
Description |
|---|---|---|---|
|
cmdl |
sbool |
false |
Launches in command line mode (different text output). |
|
configpath |
sstring |
Not set |
Config file path including extension. It's used when useConfigFile is set to true. |
|
destinationpath |
sstring |
Not set |
The source destination path. Include filename with extension to overwrite file name. |
|
everything |
sbool |
false |
Also imports hidden or frozen objects. The default is not to import them. |
|
goctree |
sbool |
false |
Enables Octrees at Geometry level ([-tsoup] only). |
|
maxf |
sint |
200000 |
Maximum number of faces per Block (limit is ~1.3mld) ([-tsoup only]). |
|
maxp |
sint |
100000 |
Maximum number of primitives per Block (limit is ~4mld) ([-tsoup only], but not [-toctree]). |
|
maxv |
sint |
10000000 |
Maximum number of vertices per Block (limit is ~4mld) ([-tsoup only], but not [-toctree]) |
|
mergenodes |
sbool |
true |
Merges some neighboring octree nodes to decrease object count ([-toctree] only). |
|
nohier |
sbool |
false |
Disables the naming of objects using the full hierarchy. For example: SceneName|ParentA|ParentB|Child will be SceneName|Child |
|
nowarn |
sbool |
false |
After exporting the .mwx file, will also export an .obj file ([-tsoup] only). |
|
obj |
sbool |
false |
After exporting the .mwx file, will also export an .obj file ([-tsoup] only). |
|
onlyprims |
sbool |
false |
Will not export nodes that are not primitives, such as hierarchy nodes (only if not [-tsoup]). |
|
recentermesh |
sbool |
true |
If a mesh was retrieved in world space, it will be exported in local space (applies to meshes that are not in a soup). |
|
rendups |
sbool |
false |
When nodes have the same name, they will be renamed. (not compatible with [-skipdups]) |
|
scene |
sstring |
Not set |
The name of the scene. This will be used as prefix for object naming; for example: SceneName|Object01. If not specified, the .mwx file name will be used. |
|
shader |
sstring |
Not set |
Specifies the Shader name. If not specified, it will be EngineLib|shRVM|default |
|
shaderparams |
sstring |
mReflectionMap=CubeRVM.dds |
Specifies additional Shader Parameters separated by a vertical pipe ( | ). For example: mTexture=Txt.tga|mColor=1.0 0.5 0.5 |
|
skipcolors |
sbool |
false |
Assigns the same color to every primitive. |
|
skipdups |
sbool |
true |
When nodes have the same name, only the first one will be exported (also the whole hierarchy will be skipped). |
|
toctree |
sbool |
true |
Enables Octrees at Triangle level ([-tsoup] only) (does not use [-maxv] [-maxp]). |
|
tsoup |
sbool |
true |
Primitives will not be exported individually, but grouped into chunks of triangles. |
|
units |
senum |
noconv |
Converts data into specified units. |
|
useConfigFile |
bool |
false |
Set to true to pass a config file path. Set to false to set all import settings directly. |
|
verbose |
sbool |
false |
Displays more import information. |