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AVEVA™ XR Studio

FBX to MWX Soup import options

  • Last UpdatedSep 03, 2025
  • 2 minute read

FBX to MWX Soup import configuration

The FBX import configuration customizes the import settings for FBX files with specific needs.

Because the FBX importer converts into MWX Soup, it supports all the available import actions. See Import actions for MWX Soup.

Parameters

These are the settings for a FBX to MWX Soup import configuration file.

Parameter

Type

Default

Description

cmdl

sbool

false

Launches in command line mode (different text output).

configpath

sstring

Not set

Config file path including extension. It's used when useConfigFile is set to true.

destinationpath

sstring

Not set

The source destination path. Include filename with extension to overwrite file name.

everything

sbool

false

Also imports hidden or frozen objects. The default is not to import them.

goctree

sbool

false

Enables Octrees at Geometry level ([-tsoup] only).

maxf

sint

200000

Maximum number of faces per Block (limit is ~1.3mld) ([-tsoup only]).

maxp

sint

100000

Maximum number of primitives per Block (limit is ~4mld) ([-tsoup only], but not [-toctree]).

maxv

sint

10000000

Maximum number of vertices per Block (limit is ~4mld) ([-tsoup only], but not [-toctree])

mergenodes

sbool

true

Merges some neighboring octree nodes to decrease object count ([-toctree] only).

nohier

sbool

false

Disables the naming of objects using the full hierarchy.

For example: SceneName|ParentA|ParentB|Child will be SceneName|Child

nowarn

sbool

false

After exporting the .mwx file, will also export an .obj file ([-tsoup] only).

obj

sbool

false

After exporting the .mwx file, will also export an .obj file ([-tsoup] only).

onlyprims

sbool

false

Will not export nodes that are not primitives, such as hierarchy nodes (only if not [-tsoup]).

recentermesh

sbool

true

If a mesh was retrieved in world space, it will be exported in local space (applies to meshes that are not in a soup).

rendups

sbool

false

When nodes have the same name, they will be renamed. (not compatible with [-skipdups])

scene

sstring

 Not set

The name of the scene. This will be used as prefix for object naming; for example: SceneName|Object01. If not specified, the .mwx file name will be used.

shader

sstring

 Not set

Specifies the Shader name. If not specified, it will be EngineLib|shRVM|default

shaderparams

sstring

mReflectionMap=CubeRVM.dds

Specifies additional Shader Parameters separated by a vertical pipe ( | ).

For example: mTexture=Txt.tga|mColor=1.0 0.5 0.5

skipcolors

sbool

false

Assigns the same color to every primitive.

skipdups

sbool

true

When nodes have the same name, only the first one will be exported (also the whole hierarchy will be skipped).

toctree

sbool

true

Enables Octrees at Triangle level ([-tsoup] only) (does not use [-maxv] [-maxp]).

tsoup

sbool

true

Primitives will not be exported individually, but grouped into chunks of triangles.

units

senum

noconv

Converts data into specified units.

useConfigFile

bool

false

Set to true to pass a config file path. Set to false to set all import settings directly.

verbose

sbool

false

Displays more import information.

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