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AVEVA™ XR Studio

Naming a State Display (Legacy 3DS MAX)

  • Last UpdatedJul 04, 2023
  • 1 minute read

The State Display item is made up of several (1-n) usually overlapped alternative meshes. Only one mesh is visible at a time, depending on the item state.

Script node

ItemStateDisplay

Mesh hierarchy

root

|--statedisplay_0_xxx

|--statedisplay_1_xxx

|-...

|--(label_statedisplay_xxx)

Building the item

  • Create the mesh of the display.

  • Check bObjectSpace in each geometry.

  • Duplicate your geometry as often as required and rename it with a progressive 0 based state value.

  • Apply a shader, check bObjectSpace and change the fEmissiveMul value to modify the intensity.

Comments

  • The number of meshes depends on the number of states that this item can assume.

  • The mesh name must contain a progressive 0-based state value.

  • The mesh that flashes when the item is selected is the one currently shown, depending on the state.

    StateDisplay

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