Shader MovieScreen (Legacy)
- Last UpdatedApr 02, 2025
- 2 minute read
The MovieScreen shader has the following characteristics.
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Movie Support
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Vertex Colored
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Textured
Explanation
If the movie is active, multiplies the movie for the vertex color, otherwise multiplies the texture for the vertex color.
Code example
This is an example of MovieScreen shader.
$Shader
{
szName = MovieScreen
szMovie = tv.ogg
}
Input Data
Vertex Color
-
If there is a valid Radiosity solution on this object, the vertex color is taken from the solution.
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If a Radiosity solution is not present or invalid, or if the bWireframe parameter is active, the vertex color is taken from the properties of the mesh. Therefore, the vertex color will be the color of the mesh.
Texture
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Material à DiffuseMap
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UV Channel 1
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Used when the movie is turned off.
Parameters
bObjectSpace
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Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.
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If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.
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Default: The export parameters are used.
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Range: True / False.
fTransparency
-
Transparency level of the mesh.
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Default: 0.0
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Range: [0..1] (1 = completely transparent)
bDoubleFace
-
Duplicate the faces by flipping the verse.
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Default: False.
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Range: True / False.
szAnimatedTexture
-
Indicates that the texture will be animated using the specified Animated Texture ID.
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Default: Null.
szMovie
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Filename of the movie to be played.
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Using the name _CamCapture0 the engine will activate the video capture system on the first device it finds (index = 0).
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The movie formats supported by the engine can be found here.
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To access a movie outside the usual gamedata/pak directories, use an # before the name. For example, #mymovie.ogg.
bStart
-
Starts the movie automatically.
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Default: False.
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Range: True/False.