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AVEVA™ XR Studio

Special Texture Names (FBX)

  • Last UpdatedAug 22, 2023
  • 1 minute read

Realtime cubemaps

  • Use the post-fix @RT after the texture name.

Example: mCubeMap = MyRealTCube@RT

Realtime reflections

  • Use the post-fix @RFL after the texture name.

Example: mReflectionMap = MyRealTCube@RFL

Realtime refraction

  • Use the post-fix @RFR after the texture name.

Example: mRefractionMap = Engine@RFR)

Note: The texture name is not relevant and is not used.

Animated textures

  • Use the post-fix @ANM after the animated texture identifier.

Example: mWaterTexture = AnimatedWaterID@ANM)

Normal maps from heightmaps

  • Use the post-fix @heightval@HM@ after the texture name.

Example: mNormalMap = _Example_Earth01_HM.tif@10.5@HM

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