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AVEVA™ XR Studio

InputEventInjector

  • Last UpdatedFeb 19, 2025
  • 3 minute read

The InputEventInjector node is used to inject keyboard and mouse events into the engine. This can be used to simulate a virtual keyboard or mouse in platforms that don’t have support for these input devices. This node can be made to work in exclusive mode or shared mode. In Exclusive mode, the engine will only process the events from the InputEventInjector node. In the Shared mode, the engine will process events from the input devices as well as the InputEventInjector node.

Platform Support

This node is available on all platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Keycodes

Keycode for some special keys are as follows.

Keycode

Key

SPACE

SpaceBar Key

RETURN

Enter Key

BACK

Backspace key

TAB

Tab key

SHIFTKEY

Shift key

CONTROLKEY

Control Key

MENU

Alt key

ESCAPE

Escape key

DELETE

Delete key

END

End key

INSERT

Insert key

HOME

Home Key

Code example

This is a code example for the InputEventInjector node.

<InputEventInjector name="iEvent" mode="shared"/>

<!-- Sending key down event for the key ‘K’ -->

<set name="iEvent.keyDown" value="K"/>

<!-- Sending key up event for the key ‘K’ -->

<set name="iEvent.keyUp" value="K"/>

<!-- Sending a mouse move event at (1000, 540) -->

<set name="iEvent.mouseMove" value="1000 540"/>

Fields

These are the fields for the InputEventInjector node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > InputEventEjector

Fields

Type

Use

Default

Description

keyDown

sfunction

Optional

Raises a keyboard DOWN event. This function takes the key as an input parameter to simulate key down event.

keyUp

sfunction

Optional

Raises a keyboard UP event. This function takes the key as an input parameter to simulate key up event.

mode

senum

Mandatory

Shared

  • Shared mode: In this mode, engine will process input events coming from the input devices as well as the events from the InputEventInjector node.

  • Exclusive mode: In this mode, the engine will process events only from the InputEventInjector node. The input events coming from the keyboard and mouse are blocked.

mouseLeftDown

sfunction

Optional

Raises a mouse left button DOWN event. This function takes mouse pixel values in grid coordinates as input parameters.

mouseLeftUp

sfunction

Optional

Raises a mouse left button UP event. This function takes mouse pixel values in grid coordinates as input parameters.

mouseMiddleDown

sfunction

Optional

Raises a mouse middle button DOWN event. This function takes mouse pixel values in grid coordinates as input parameters.

mouseMiddleUp

sfunction

Optional

Raises a mouse middle button UP event. This function takes mouse pixel values in grid coordinates as input parameters.

mouseMove

sfunction

Optional

Raises a mouse MOVE event. This function takes mouse pixel values in grid coordinates as input parameters.

mouseRightDown

sfunction

Optional

Raises a mouse right button DOWN event. This function takes mouse pixel values in grid coordinates as input parameters.

mouseRightUp

sfunction

Optional

Raises a mouse right button UP event. This function takes mouse pixel values in grid coordinates as input parameters.

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