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AVEVA™ XR Studio

Defining other scenes

  • Last UpdatedDec 04, 2023
  • 1 minute read

Add a file called user_contexts.xml to the project.

This file can host the definitions for all needed scenes, excluding the EYESIM environment default scene.

Code example

This is a code example for user_contexts.xml.

<!-- scene designed for on demand contents loading -->

<Scene name="scene_details" camera="camera_move">

</Scene>

<!-- scene with pre-defined contents to be loaded at startup -->

<Scene name="scene_internals" camera="cam_internals">

<include name="user\main_context_internals" \>

</Scene>

Note: Each scene requires the definition of an initial camera, which must be present in the scene contents.

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