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AVEVA™ XR Studio

AnimationGeometry

  • Last UpdatedApr 11, 2025
  • 2 minute read

Use the Animationgeometry node to map and command a vertex-type animation that is associated to a mesh object.

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-Portable WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Code example

This is a code example for the Animationgeometry node.

<Animationgeometry name="flag01" mesh="flag_001" animation="anim_flag_001" loop="true" start="true"/>

Animationgeometry fields

These are the fields for Animationgeometry node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > AnimationGeometry

Fields

Type

Use

Default value

Description

animation

sstring

Mandatory

Not set

Name of the animation.

autostart

sbool

Optional

false

When true, the Sound plays automatically when the application starts.

clone

sstring

Optional

Not set

The name of the mesh to clone. It can apply an animation designed for one mesh to a cloned mesh. This feature works only if the two meshes are identical.

currentAlpha

sfloat

Optional

0

The calculated current alpha during play. Can also drive the animation or set to a particular position. The 0-1 range can be driven by many other nodes.

currentTime

sfloat

Optional

0

The calculated current time during play. Can also drive the animation or set to a particular position.

length

sfloat

Read only

Internally calculated

The internally calculated animation length in time.

loop

sbool

Optional

false

Set true to play looped.

mesh

sstring

Mandatory

Not set

Name of the animated mesh.

pause

sevent

Optional

Not set

Pauses the animation.

speed

sfloat

Optional

1

Modifies the animation speed.

start

sevent

Optional

Not set

Starts the animation.

stop

sevent

Optional

Not set

Stops the animation.

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