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AVEVA™ XR Studio

PxScene

  • Last UpdatedFeb 21, 2024
  • 2 minute read

The PxScene node represents a Physx physical system.

  • This system can contain a set of physical actors, such as static actors, dynamic actors, particle systems. Every physical actor must belong to an unique PxScene.

  • Even though generally, there is a unique PxScene for each graphic context, there is no limit to the number of PxScenes.

Platform support

This node is supported on XR-Windows platform only.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

No support

No support

No support

No support

Full support

No support

No support

No support

No support

Managing PxScene

Use the Enabled parameter to skip the scene update and reduce the computational cost for it.

Value

Description

true

The scene update is enabled. Each particle system is updated, or not, according to its Enabled state.

false

The scene update is disabled. The particle systems settings are ignored.

Auto

It observes the scene particle systems Enabled state.

If all the particle systems are disabled, the system skips the scene update and automatically moves the pxScene Enabled setting to false. If any particle systems are enabled, the system enables the scene update and sets the pxScene Enabled setting to true.

Code example

This is a code example for the PxScene node.

<PxScene name="physx_test" createActors="true"/>

PxScene fields

These are the fields for PxScene node. Only the node-specific fields are indicated, not fields obtained by inheritance.

Field inheritance: NodeBase > PxScene

Fields

Type

Use

Default value

Description

createActors

sbool

Optional

true

If set to true, the system scans the scene files to find meshes with physical settings, such as static or dynamic actors, and creates their physx counterparts.

enabled

senum

Optional

Auto

Enables/disables physical scene update. Accepted values are true, false, and Auto.

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