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AVEVA™ XR Studio

HDR Shaders (Legacy)

  • Last UpdatedJan 24, 2023
  • 1 minute read

High Dynamic Range (HDR) shaders cannot be modified. They are supplied pre-configured and used as supplied.

Types of HDR shaders

fEmissiveMul parameter

The vast majority of shaders support via the fEmissiveMul parameter.

The fEmissiveMul parameter indicates the extra amount of color emitted by the object.

  • Where not otherwise specified, the default value is 0.

  • When used in the HDR concepts (FBX) the range is unlimited [0..inf].

  • Using values smaller than or equal to 1 darkens the object. It is best to use values over 1.

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