HDR Shaders (Legacy)
- Last UpdatedJan 24, 2023
- 1 minute read
High Dynamic Range (HDR) shaders cannot be modified. They are supplied pre-configured and used as supplied.
Types of HDR shaders
fEmissiveMul parameter
The vast majority of shaders support via the fEmissiveMul parameter.
The fEmissiveMul parameter indicates the extra amount of color emitted by the object.
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Where not otherwise specified, the default value is 0.
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When used in the HDR concepts (FBX) the range is unlimited [0..inf].
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Using values smaller than or equal to 1 darkens the object. It is best to use values over 1.
In This Topic
Related Links
- List of all HDR shaders
- List of HDR Shader characteristics
- HDR characteristic descriptions
- Shaders that support AlphaTransparency
- Shaders that support ClipMap
- Shaders that support Reflectivity
- Shaders that support ScreenRefractivity
- Shaders that support SolidAlphaTransparency
- Shaders that support Wireframe
- General Shaders (Legacy)
- Texture Shaders (Legacy)
- Vertex Color Shaders (Legacy)