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AVEVA™ XR Studio

Texture Formats (FBX)

  • Last UpdatedApr 28, 2023
  • 2 minute read

Preferred format

DDS is the preferred format for texturing 3D Models.

A DDS file can contain compressed or uncompressed data. You can create a DDS file in a uncompressed RGB/RGBA (8:8:8:8) format. It can also contain MipMaps.

When the AVEVA™ XR engine loads a DDS file, it assumes that the file is definitive and loads it directly into memory, without further processing. There is no format conversion, no rescale, no MipMap generation.

Supported formats for Texture loader

  • DDS

  • TGA

  • TIFF

  • PNG

  • BMP

  • JPG

  • GIF

DDS formats

A table of DDS formats.

Format

Used for

Color BPP

Alpha BPP

Compression

BC1

Textures

5:6:5

0

8:1

BC1

Lo-precision normal maps

5:6:5

4

4:1

BC3

Textures with alpha

5:6:5

8

4:1

BC7

Hi-precision textures

8:8:8

0

4:1

BC7

Hi-precision textures with alpha

8:8:8

8

4:1

BC7

Normal maps

8:8:8

0

4:1

RGBA

Anything, with or without alpha

8:8:8

8

1:1

BC7 DDS Comparisons

Previously, certain textures did not compress well to the BC1/BC3 formats. Now with the BC7 format, this is not a problem anymore.

The BC7 format takes the same space of the BC3 format; however, the compression quality is much better.

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