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AVEVA™ XR Studio

Naming a Text Display Item (FBX)

  • Last UpdatedApr 28, 2023
  • 1 minute read

Naming a Text Display Item

Use a Text Display for dynamic text on a texture. For example, you can use a Text Display to show the value of a variable inside a digital LCD display.

  • The text area face of the text display must be multi-material with a dummy texture called textdisplay_default.tga.

  • The dummy texture is generated at runtime by the engine.

Script node

ItemTextDisplay

Mesh hierarchy

root

|--textdisplay_xxx

|--(label_textdisplay_xxx)

Building the item

  • Create the mesh to be used for the display. You need only the rectangle that displays the text. Detach the other geometry.

  • Rename the mesh as textdisplay_xxx.

  • Assign your preferred shader and material.

Comments

  • The mesh must contain a texture called textdisplay_xxx (the same name as the mesh).

  • The mesh that flashes when the item is selected is textdisplay_xxx.

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