Please ensure Javascript is enabled for purposes of website accessibility
Powered by Zoomin Software. For more details please contactZoomin

AVEVA™ XR Studio

Configuration fields

  • Last UpdatedOct 21, 2025
  • 3 minute read

The configuration fields in the Input module.

Name

Type

Default value

Description

Axis0_NegX

mdstring

{dic1={key1=A}}{dic2={key1=PINCHPAN}}

When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis0.

Axis0_NegY

mdstring

{dic1={key1=Q}}{dic2={key1=PINCHPAN}}

When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis0.

Axis0_NegZ

mdstring

{dic1={key1=S}}

When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis0.

Axis0_PosX

mdstring

{dic1={key1=D}}{dic2={key1=PINCHPAN}}

When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis0.

Axis0_PosY

mdstring

{dic1={key1=E}}{dic2={key1=PINCHPAN}}

When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis0.

Axis0_PosZ

mdstring

{dic1={key1=W}}

When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis0.

Axis1_NegX

mdstring

{dic1={key1=J}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}}{dic4={key1=PINCHROTATE}}

When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis1.

Axis1_NegY

mdstring

{dic1={key1=K}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}}

When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis1.

Axis1_NegZ

mdstring

When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis1.

Axis1_PosX

mdstring

{dic1={key1=L}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}}{dic4={key1=PINCHROTATE}}

When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis1.

Axis1_PosY

mdstring

{dic1={key1=I}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}}

When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis1.

Axis1_PosZ

mdstring

When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis1.

enabled

sbool

true

Allows to enable or disable the measure module.

joystickNodeName

sstring

joy0

Name of the JoystickSensor node instantiated with the module.

joystick_enabled

sbool

true

Allows to enable or disable inputs from the joystick.

keyboard_enabled

sbool

true

Allows to enable or disable inputs from the keyboard.

mouse_enabled

sbool

true

Allows to enable or disable inputs from the mouse.

mouseNodeName

sstring

mouse

Name of the Mouse node instantiated with the module.

numActions

sint

0

Number of actions defined by the user. This field must match the number of actions defined. The action indexing is 0 based, therefore the numAction should always be equal to the last defined action index + 1.

oculus_left_controller_enable

sbool

true

Allows to enable or disable inputs from the oculus left controller.

oculus_right_controller_enable

sbool

true

Allows to enable or disable inputs from the oculus right controller.

openxr_left_controller_enable

sbool

true

Allows to enable or disable inputs from an openxr left controller.

openxr_right_controller_enable

sbool

true

Allows to enable or disable inputs from an openxr right controller.

useRemoteGestures

sbool

false

Allows to enable/disable multi-touch gesture recognition, through the GestureSensor node.

Related Links
TitleResults for “How to create a CRG?”Also Available in