Configuration fields
- Last UpdatedOct 21, 2025
- 3 minute read
The configuration fields in the Input module.
|
Name |
Type |
Default value |
Description |
|---|---|---|---|
|
Axis0_NegX |
mdstring |
{dic1={key1=A}}{dic2={key1=PINCHPAN}} |
When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis0. |
|
Axis0_NegY |
mdstring |
{dic1={key1=Q}}{dic2={key1=PINCHPAN}} |
When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis0. |
|
Axis0_NegZ |
mdstring |
{dic1={key1=S}} |
When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis0. |
|
Axis0_PosX |
mdstring |
{dic1={key1=D}}{dic2={key1=PINCHPAN}} |
When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis0. |
|
Axis0_PosY |
mdstring |
{dic1={key1=E}}{dic2={key1=PINCHPAN}} |
When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis0. |
|
Axis0_PosZ |
mdstring |
{dic1={key1=W}} |
When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis0. |
|
Axis1_NegX |
mdstring |
{dic1={key1=J}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}}{dic4={key1=PINCHROTATE}} |
When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis1. |
|
Axis1_NegY |
mdstring |
{dic1={key1=K}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}} |
When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis1. |
|
Axis1_NegZ |
mdstring |
When the mapped keys are pressed the value –1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis1. |
|
|
Axis1_PosX |
mdstring |
{dic1={key1=L}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}}{dic4={key1=PINCHROTATE}} |
When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the x component of Axis1. |
|
Axis1_PosY |
mdstring |
{dic1={key1=I}}{dic2={key1=LMOUSE}}{dic3={key1=MMOUSE}} |
When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the y component of Axis1. |
|
Axis1_PosZ |
mdstring |
When the mapped keys are pressed the value 1 (for keyboard, Oculus and joystick) or the actual value (for mouse and multi-touch gesture) is summed to the z component of Axis1. |
|
|
enabled |
sbool |
true |
Allows to enable or disable the measure module. |
|
joystickNodeName |
sstring |
joy0 |
Name of the JoystickSensor node instantiated with the module. |
|
joystick_enabled |
sbool |
true |
Allows to enable or disable inputs from the joystick. |
|
keyboard_enabled |
sbool |
true |
Allows to enable or disable inputs from the keyboard. |
|
mouse_enabled |
sbool |
true |
Allows to enable or disable inputs from the mouse. |
|
mouseNodeName |
sstring |
mouse |
Name of the Mouse node instantiated with the module. |
|
numActions |
sint |
0 |
Number of actions defined by the user. This field must match the number of actions defined. The action indexing is 0 based, therefore the numAction should always be equal to the last defined action index + 1. |
|
oculus_left_controller_enable |
sbool |
true |
Allows to enable or disable inputs from the oculus left controller. |
|
oculus_right_controller_enable |
sbool |
true |
Allows to enable or disable inputs from the oculus right controller. |
|
openxr_left_controller_enable |
sbool |
true |
Allows to enable or disable inputs from an openxr left controller. |
|
openxr_right_controller_enable |
sbool |
true |
Allows to enable or disable inputs from an openxr right controller. |
|
useRemoteGestures |
sbool |
false |
Allows to enable/disable multi-touch gesture recognition, through the GestureSensor node. |