Exporting Animations
- Last UpdatedJul 04, 2023
- 1 minute read
When you export the animations of the character, export every animation separately.
To export animations
You can use .bip animations loaded directly in the Biped.
-
Go to the User Defined Properties tab by right clicking on it and select object properties.
-
Insert the correct code for every animation.
-
Change the name of the animation each time you load a new .bip file.
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Select the main bone (for example, Bip_Worker03), then go in the Motion tab and load a .bip file.
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Set the correct length of the animation in the timeline and then export only the main bone.
Code example
This is a code example for exporting an animation.
$BonesHierarchyAnim
{
szID = anim_walk
}
or
$BonesHierarchyAnim
{
szID = anim_run
}
or
$BonesHierarchyAnim
{
szID = anim_wait
}
