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AVEVA™ XR Studio

Exporting Animations

  • Last UpdatedJul 04, 2023
  • 1 minute read

When you export the animations of the character, export every animation separately.

To export animations

You can use .bip animations loaded directly in the Biped.

  1. Go to the User Defined Properties tab by right clicking on it and select object properties.

  2. Insert the correct code for every animation.

  3. Change the name of the animation each time you load a new .bip file.

  4. Select the main bone (for example, Bip_Worker03), then go in the Motion tab and load a .bip file.

  5. Set the correct length of the animation in the timeline and then export only the main bone.

Code example

This is a code example for exporting an animation.

$BonesHierarchyAnim

{

szID = anim_walk

}

or

$BonesHierarchyAnim

{

szID = anim_run

}

or

$BonesHierarchyAnim

{

szID = anim_wait

}

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