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AVEVA™ XR Studio

Shader Vc_Txt

  • Last UpdatedJan 24, 2023
  • 2 minute read

The Vc_Txt shader has the following characteristics.

Vc

Vertex Colored

Lit

Dynamically Lit

Explanation

Multiplies the texture for the vertex color.

Code example

This is an example of Vc_Txt shader.

$Shader

{

szName = Vc_Txt

}

Input Data

Vertex Color

  • If there is a valid Radiosity solution on this object, the vertex color is taken from the solution.

  • If a Radiosity solution is not present or invalid, or if the bWireframe parameter is active, the vertex color is taken from the properties of the mesh. Therefore, the vertex color will be the color of the mesh.

Texture

  • Material ® DiffuseMap

  • UV Channel 1

  • Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.

  • Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.

  • The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

szAnimatedTexture

  • Indicates that the texture will be animated using the specified Animated Texture ID.

  • Default: Null.

iClipMap

  • The pixel is drawn only when the value of the texture alpha channel is greater than iClipMap.

  • If (alpha> iClipMap) ® render_pixel

  • iClipMap, bAlphaTransparency, bSolidAlphaTransparency can not exist at the same time.

  • The clipmap is not active in the case of reflective material

  • Default: -1

  • Valid values: -1, [0..255] (-1 = clipmap disabled)

bAlphaTransparency

  • Activates alpha transparency by pixel. The value of the alpha channel of the texture indicates the opacity of the pixel.

  • A pixel value of 0 indicates total transparency; a value of 1 indicates total opacity.

  • bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.

  • Default: False.

  • Range: True / False.

bSolidAlphaTransparency

  • Activates alpha transparency by pixel, but treats the object as if it were solid. The value of the alpha channel of the texture indicates the opacity of the pixel.

  • A pixel value of 0 indicates total transparency. A value of 1 indicates total opacity.

  • bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.

  • Default: False.

  • Range: True / False.

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