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AVEVA™ XR Studio

Blurred Reflections (Legacy)

  • Last UpdatedApr 02, 2025
  • 1 minute read

Blurred reflections work only with plans on the Y axis.

Tag

$Complex

Code example

This is a code example for complex reflection.

$ReflectionTexture

{

szID = ReflectionTextureA

szTextureDetail = High

szGeometryDetail = Medium

iRefreshFrameRate = 2

c3BkgColor = 0.2 0 0.1

$Commands

{

szPlaneMesh = MeshPavimento

szExcludeMesh = MeshConTroppiPoligoni

}

$Complex

{

iVersion = 1

fMinBlur = 0

fMaxBlur = 5

fBlurStartY = 0

fBlurEndY = 800

}

}

Parameters

fBlurStartY

  • The value of Y in which the reflected objects begin to blur.

  • Range: [-inf..inf]

fBlurEndY

  • The value of Y in which the reflected objects will have the maximum blurring.

  • Range: [-inf..inf]

fMinBlur

  • The blur value of the texture blurred to the minimum.

  • When the value is zero (0), the texture is not blurred, and is also faster in rendering.

  • Range: [0..inf]

fMaxBlur

  • The blur value of the texture blurred to the maximum.

  • Range: [0..inf]

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