Blurred Reflections (Legacy)
- Last UpdatedApr 02, 2025
- 1 minute read
Blurred reflections work only with plans on the Y axis.
Tag
$Complex
Code example
This is a code example for complex reflection.
$ReflectionTexture
{
szID = ReflectionTextureA
szTextureDetail = High
szGeometryDetail = Medium
iRefreshFrameRate = 2
c3BkgColor = 0.2 0 0.1
$Commands
{
szPlaneMesh = MeshPavimento
szExcludeMesh = MeshConTroppiPoligoni
}
$Complex
{
iVersion = 1
fMinBlur = 0
fMaxBlur = 5
fBlurStartY = 0
fBlurEndY = 800
}
}
Parameters
fBlurStartY
-
The value of Y in which the reflected objects begin to blur.
-
Range: [-inf..inf]
fBlurEndY
-
The value of Y in which the reflected objects will have the maximum blurring.
-
Range: [-inf..inf]
fMinBlur
-
The blur value of the texture blurred to the minimum.
-
When the value is zero (0), the texture is not blurred, and is also faster in rendering.
-
Range: [0..inf]
fMaxBlur
-
The blur value of the texture blurred to the maximum.
-
Range: [0..inf]