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AVEVA™ XR Studio

Edit text for menus and pages

  • Last UpdatedDec 04, 2023
  • 1 minute read

The pre-filled kiosk localization files already contain text for all the menus and pages of the application.

Task-related text

The only activity to complete is to write task-related text. If the Kiosk has only one fixed language, you can embed the task-related text directly into mission scripting. This is not the recommended behavior, but can shorten the time to customize.

Code example

This is a code example of task-related text for a mission.

<dictionary>

<item key="mission_t_0" value="Welcome @badge.userName@, please select your mission:"/>

<item key="mission_t_1" value="You have a total of @badge.time_hh@ hours and @badge.time_mm@ minutes"/>

<!-- ... -->

<item key="dpi_jacket" value="Jacket"/>

<item key="dpi_gloves" value="Gloves"/>

<!-- ... -->

<item key="dpi_invalid" value="Wrong DPI"/>

<item key="startup_0" value="Waiting for simulation to start" />

<item key="startup_1" value="Press 1 to start anyway"/>

<item key="help_b1" value="Action"/>

<item key="help_b2" value="Select Item"/>

<!-- ... -->

<item key="finish_popup_text" value="You finished with score\nof:"/>

<!-- write here mission related texts -->

<item key="tm0_t1_title" value="Taks 1"/>

<item key="tm0_t1_description" value="Prepare compressor for startup."/>

<!-- ... --> </dictionary>

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