Shader Txt_Lm_Lc_Em_Pp_Sp (Legacy)
- Last UpdatedApr 02, 2025
- 3 minute read
The Txt_Lm_Lc_Em_Pp shader has the following characteristics.
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Txt |
Textured |
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Lm Lc |
Light Mapped with Lightmap Color Contribution |
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Em |
Environment Mapped |
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Pp |
Per Pixel (Intensity) |
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Sp |
Specular |
Explanation
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Makes a linear interpolation between Texture * Lightmap and Lightmap.
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The interpolation value is given by the product of the alpha channel value of the lightmap for the fAlphaMul: Lightmap.a * fAlphaMul parameter.
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Interpolates this value with the CubeMap. The value of this interpolation (that is, if the pixel will take more cubemap than texture) is given by the pixel value in the OpacityMap * fCubeIntensity.
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Adds the specular value.
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Supports only one light, which is managed as omnidirectional without range.
Code example
This is an example of Txt_Lm_Em_Pp_Sp shader.
$Shader
{
szName = Txt_Lm_Lc_Em_Pp_Sp
fAlphaMul = 0.5
szLight = Omni001
szCubeMap = Cube.dds
fCubeIntensity = 0.4
}
Input Data
Texture
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Material ® DiffuseMap
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UV Channel 1
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Alpha Channel. If the bAlphaTransparency or bSolidAlphaTransparency parameter is True, it impacts the pixel opacity.
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Must contain the Gloss Map values in the Alpha channel. The Gloss value scales the intensity of the specular. If the Gloss Map value is zero, the pixel will not have specular.
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The Gloss value is also used for reflectivity. A value of 1 indicates total reflection. This value is multiplied by fReflectivity.
Lightmap
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Material ® AmbientMap
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UV Channel 3
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Alpha channel used to indicate the contribution of each pixel on the final pixel.
Opacitymap
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Material ® OpacityMap
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UV Channel 1
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Alpha Texture (1-channel, monochromatic texture), contains the intensity of the CubeMap per pixel.
Specular Color
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Material ® SpecularColor
Specular Intensity
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Material ® SpecularHilights ® SpecularLevel
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Increases the intensity and the size of the highlight.
Specular Glossiness
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Material ® SpecularHilights ® Glossiness
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Increasing this value increases the "shininess" of the object, so there will be a narrower highlight.
Parameters
bObjectSpace
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Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.
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If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.
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Default: The export parameters are used.
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Range: True / False.
fTransparency
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Transparency level of the mesh.
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Default: 0.0
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Range: [0..1] (1 = completely transparent)
bDoubleFace
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Duplicate the faces by flipping the verse.
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Default: False.
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Range: True / False.
szAnimatedTexture
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Indicates that the texture will be animated using the specified Animated Texture ID.
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Default: Null.
szAnimatedLightmap
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Indicates that the Lightmap will be animated using the specified Animated Texture ID.
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Default: Null.
fAlphaMul
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Lightmap alpha channel multiplier.
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Default: 0.0
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Range: [0..1]
szLight
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Name of the light that will illuminate the object. If not specified, the result will be unpredictable.
szRealTimeCubeMap / szCubeMap
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szRealTimeCubeMap: ID of the CubeMap that will be created in real time using a $CubeMap Dummy Object.
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szCubeMap: The name of the texture that will be loaded and used as CubeMap.
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szRealTimeCubeMap and szCubeMap can not exist at the same time.
fCubeIntensity
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Intensity level of the CubeMap with respect to the Texture.
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Default: 0.5
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Range: [0..1] (1 = completely CubeMap)
bAlphaTransparency
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Activates alpha transparency by pixel. The value of the alpha channel of the texture indicates the opacity of the pixel.
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A pixel value of 0 indicates total transparency; a value of 1 indicates total opacity.
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bAlphaTransparency and bSolidAlphaTransparency can not exist simultaneously.
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Default: False.
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Range: True / False.