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AVEVA™ XR Studio

Rain Particles Renderer

  • Last UpdatedJan 24, 2023
  • 1 minute read

The Rain Particles Renderer simulates and renders rain streaks.

Loading the node

The standard scene loader can load this node.

<ParticlesRenderer name="MyName" type="Rain" version="1">

<enabled value="true"/>

<... other params here ...>

</ParticlesRenderer>

Code example

This is a code example for rendering rain with a real-time HeightMap.

<ParticlesRenderer name="test_rain" type="Rain" version="1">

<enabled value="true"/>

<followRenderCamera value="true"/>

<emitterPosition value="0 0 0"/>

<max articles value="30000"/>

<numParticles value="30000"/>

<gravity value="0 -9.8 0"/>

<wind value="2 0 0"/>

<randomForceRange value="0.4 4 0.4"/>

<forcesMultiplier value="1.0"/>

<particleWidth value="0.0216"/>

<particleYAspect value="20"/>

<spawnRadius value="100"/>

<spawnY value="5"/>

<spawnYRandomRange value="2"/>

<shrinkMinValue value="0.3"/>

<frameZeroAutoPopulate value="true"/>

<frameZeroYRange value="10"/>

<texture name="cv0_v10_h30_osc8.png"/>

<opacity value="1.0"/>

<heightMap type="Realtime" name="RainHM"/>

</ParticlesRenderer>

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