3D Skinned Animated characters
- Last UpdatedMar 12, 2025
- 1 minute read
3D Skinned Animations
A 3D Skinned Animation defines an animation related to a character.
Each character must have their own animations; this is because, in general each character has its own hierarchy different from that of the other characters.
If you want to use an animation on two different characters, their hierarchies must be defined for each character.
General notes to create an animation in 3DSMax
-
The max file must contain the hierarchy of the Biped or Bones.
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The max file may or may not contain the geometry, morpher, and so on. However, these are not taken into account because only the hierarchy's animation keys are exported. It is therefore advisable for the max to contain only the animated hierarchy
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Ensure that the hierarchy is not in Figure mode.
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Enter the parameters in the parent bone user buffer. Export only the parent bone. The rest of the objects export automatically.
Code example
This is a code example for 3D Skinned Animation.
$BonesHierarchyAnim
{
szID = AndreaWalk
}
Input Data
Tag
$BonesHierarchyAnim
Parameters
szID
-
The ID of the animation.
-
The animation is identified with this name inside the engine.