PostProcess
- Last UpdatedFeb 19, 2025
- 2 minute read
The PostProcess node enables you to load and save post-process files and to interact with their content.
Note: PostProcess cannot be loaded or modified at runtime for custom-created Viewports.The PostProcess node can only manage settings in DEFAULT_VIEWPORT.DEFAULT_SCENE_LAYER and (if in dualhead rendering) RIGHT_VIEWPORT.RIGHT_SCENE_LAYER.
Platform support
This node is supported on XR-Windows platform only.
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XR-WIN |
XR-P-WIN |
XR-P-IOS |
XR-P-AND |
XR-P-WASM |
|---|---|---|---|---|
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Full support |
No support |
No support |
No support |
No support |
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Code example
PostProcess nodes cannot be instantiated.
PostProcess fields
The list of the PostProcess fields with their type and initial values are retrieved from the currently post process loaded file. By default, the postprocess_default.xml file is loaded.
Only the node-specific fields are indicated, not fields obtained by inheritance.
Field inheritance: NodeBase > PostProcess
|
Fields |
Type |
Use |
Default value |
Description |
|---|---|---|---|---|
|
file |
sstring |
Optional |
Not set |
Name of the HDR file to load or save. |
|
load |
sevent |
Optional |
Not set |
Triggers current post process settings to save into defined file. |
|
save |
sevent |
Optional |
Not set |
Loads the file post process content and displays it. |