Hdr
- Last UpdatedFeb 19, 2025
- 2 minute read
Use the Hdr node to load and save HDR files and to interact with their contents.
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HDR nodes cannot be instantiated.
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There is a unique predefined HDR node called HDR to interact with.
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The presence of an HDR or of an FGI node depends on the Graphics.renderSetupFilePath option specified in the config.xml file.
Platform support
This node is supported on XR-Windows platform only.
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XR-WIN |
XR-P-WIN |
XR-P-IOS |
XR-P-AND |
XR-P-WASM |
|---|---|---|---|---|
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Full support |
No support |
No support |
No support |
No support |
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HDR fields
The list of Hdr fields (with their type and initial values) is retrieved from the currently loaded HDR file. By default, the hdr_default.xml file is loaded.
Only the node-specific fields are indicated, not fields obtained by inheritance.
Field inheritance: NodeBase > HDR
|
Fields |
Type |
Use |
Default value |
Description |
|---|---|---|---|---|
|
file |
sstring |
Optional |
Not set |
Name of the HDR file to load or save. |
|
load |
sevent |
Optional |
Not set |
Loads the file HDR file content. |
|
save |
sevent |
Optional |
Not set |
Triggers the current HDR settings to save into defined file. |