Please ensure Javascript is enabled for purposes of website accessibility
Powered by Zoomin Software. For more details please contactZoomin

AVEVA™ XR Studio

Naming item labels (FBX)

  • Last UpdatedJun 29, 2026
  • 1 minute read

When labeling an item, the game designer places the label mesh near the item and follows the correct naming convention (label_itemName).

There is no need to create a specific item label texture. The label texture must always use the standard label_default.tga.

Note: The label object is not required for the Item to work.