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AVEVA™ XR Studio

Naming Item Labels (FBX)

  • Last UpdatedAug 22, 2023
  • 1 minute read

Naming Item Labels

When labeling an item, the game designer places the label mesh near the item and follows the correct naming convention (label_itemName).

There is no need to create a specific item label texture. The label texture must always use the standard label_default.tga.

Note: The label object is not required for the Item to work.

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