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AVEVA™ XR Studio

Shader Vc_Dl

  • Last UpdatedJan 24, 2023
  • 1 minute read

The Vc_Dl shader has the following characteristics.

Vc

Vertex Colored

Dl

Diffuse Lit

Explanation

  • Illuminates the object using a light with diffused lighting.

  • Supports only one light, which is managed as omnidirectional without range.

  • Color = ambient_color + light_color * vertex_color * light_calculation.

  • The ambient value is currently fixed at (0.1, 0.1, 0.1).

Code example

This is an example of Vc_Dl shader.

$Shader

{

szName = Vc_Dl

szLight = Omni001

}

Input Data

Vertex Color

  • If there is a valid Radiosity solution on this object, the vertex color is taken from the solution.

  • If a Radiosity solution is not present or invalid, or if the bWireframe parameter is active, the vertex color is taken from the properties of the mesh. Therefore, the vertex color will be the color of the mesh.

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

szLight

  • Name of the light that will illuminate the object. If not specified, the result will be unpredictable.

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