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AVEVA™ XR Studio

setrenderpriority

  • Last UpdatedMay 02, 2023
  • 2 minute read

The setrenderpriority statement enables you to change the rendering priority of an object, such as mesh, sky, human, particles.

Platform support

This node is fully supported on XR-Windows, XR-Portable Windows, XR-Portable iOS, XR-Portable Android, and XR-Portable WASM platforms.

XR-WIN

XR-P-WIN

XR-P-IOS

XR-P-AND

XR-P-WASM

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Full support

Code example

This is a code example for the setrenderpriority statement.

<Command name="setRender">

<setrenderpriority name="sea|sky" type="sky" priority="%0%" />

<setrenderpriority name="sea|scafo|sea" type="mesh" priority="%0%" />

<setrenderpriority name="limbo|limbo" type="mesh" priority="%0%" />

</Command>

Fields

These are the fields for setrenderpriority statement.

Fields

Type

Use

Default value

Description

name

sstring

Mandatory

No default value

Object fully qualified name. It refers to the object data name, not to the logic name.

priority

sstring

Mandatory

No default value

The render priority to set.

type

senum

Mandatory

No default value

Specifies the type of the object to change the render priority. Accepted values are: mesh, sky, human, and particles.

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