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AVEVA™ XR Studio

Shader Tube (Legacy)

  • Last UpdatedApr 02, 2025
  • 1 minute read

The Tube shader has the following characteristics:

  • Over-drawn

  • Vertex Colored

Explanation

This shader draws the geometry by superimposing it to the rest of the scene.

Code example

This is an example of Tube shader.

$Shader

{

szName = Tube

}

Input Data

Vertex Color

  • If there is a valid Radiosity solution on this object, the vertex color is taken from the solution.

  • If a Radiosity solution is not present or invalid, or if the bWireframe parameter is active, the vertex color is taken from the properties of the mesh. Therefore, the vertex color will be the color of the mesh.

Parameters

bObjectSpace

  • Explicitly indicates whether this mesh will be exported to Object Space or World Space, regardless of export parameters.

  • If this parameter is not present, the export parameters will be used, otherwise they will be overridden by this value.

  • Default: The export parameters are used.

  • Range: True / False.

fTransparency

  • Transparency level of the mesh.

  • Default: 0.0

  • Range: [0..1] (1 = completely transparent)

bDoubleFace

  • Duplicate the faces by flipping the verse.

  • Default: False.

  • Range: True / False.

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