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AVEVA™ XR Studio

Personal Protection Equipment

  • Last UpdatedDec 06, 2023
  • 2 minute read

You can add PPE (Personal Protection Equipment) or DPI items to the avatar.

  • Define them in the cfg_commons file under the commons.dpi.items by specifying their initialState.

  • Items with an initialState set to true are included in the simulation when it starts.

  • Items that refer to dress are ignored by the system.

Common PPE/DPI items

The following table gives some information about each DPI. All the other elements listed in the commons.dpi.items are not supported for virtual plant applications.

Item

On Avatar (initial state)

In Menu

Instrument

Notes

normal_hardhead

Yes (on)

No

No

Alternative to gallet_hardhead and faceshield_hardhead.

gallet_hardhead

Yes (on)

No

No

Alternative to normal_hardhead and faceshield_hardhead.

faceshield_hardhead

Yes (on)

No

No

Alternative to normal_hardhead and faceshield_hardhead. Equivalent to normal_hardhead plus visor_protection and hearing_protection.

visor_protection

Yes (on)

Yes

No

Wearable only with normal_hardhead.

hearing_protection

Yes (on)

Yes

No

Wearable only with normal_hardhead.

safety_glasses

Yes (on)

Yes

No

splash_google

Yes (off)

Yes

No

airline_mask

Yes (off)

Yes

No

vapor_respirator

Yes (off)

Yes

No

radio

Yes (hanging)

Yes

No

torch

Yes (hanging)

Yes

No

h2s_detector

Yes (hanging)

Yes

Yes

radiation_meter

No

Yes

Yes

explosive_meter

No

Yes

Yes

Explanation of Common DPI items table headings

  • Item: The item name.

  • On Avatar: The define ID modifies avatar aspect both when activated or not.

  • In Menu: If an item is In Menu, it can be activated/deactivated (equipped/unequipped).

  • Instrument: Indicates whether there is a 2D visualization of the avatar displaying some measured value.

  • Notes: Comments about the item constraints.

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